Camera for adventure

God of War developer reveals Kratos’ ax grows 20% when in his hand

Making Kratos’ ax bigger when using it in God of War improves the visual for the player.


This is something the majority of gamers have probably never noticed before. In God of War, Kratos’ ax scale is different when he is holding it and it is on his back. Why? To make it more visually appealing, of course.

Related: God of War: 10 divine characters Kratos can beat

One of the animators of God of War, Robert Morrison, shared this little treat on Twitter recently. In response, someone asked, “Is it just the ax? In fact, I wondered if something like this was going on with Mimir’s head throughout the game? Morrison replied, “I think the blades can just as well, but I’m not sure because I didn’t animate them.” I don’t remember any scale on Mimir. I believe the ax is 20% larger in hand. It’s been a while anyway. ”


via the edge

Morrison told one of the GamesRadar writers that the reason for this type of trick is “usually to give the best visual presentation for a given camera view or scenario.” Help “frame the shot” if you want. It’s no surprise that the ax magnification is more visually pleasing to the audience, although it’s interesting that most people wouldn’t have noticed it without being pointed out.

In other related news, it wasn’t until the end of the last few months that a God of War developer opened a new studio with developers from The Last of Us and Destiny. They have received a $ 100 million investment for their new studio, That’s No Moon, and their first game will be a third-person action-adventure game.

Next: God Of War: Where To Find And Free The Dragons

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Mildred Lasky

The author Mildred Lasky