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Ghostwire: Tokyo Review: A Supernatural Supernatural Adventure

Ghostwire: Tokyo is the latest offering from Tango Gameworks, best known for creating the The Evil Within series. Ghostwire: Tokyo is an open-world action-adventure game, which deviates significantly from Tango Gameworks’ previous horror games – although the game embraces its spooky roots through its spooky world and wide array of supernatural beings. Making a change like this is likely to result in misfires and Ghostwire: Tokyo has a lot, but none are big enough to take away from what the game accomplishes and the unique experience it has in store for players.

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Ghostwire: Tokyo wastes no time showing off its beautiful open world, complete with an intro cutscene in which Tokyo is covered in mysterious fog and missing nearly all of its population. Players are quickly introduced to the main character Akito and the slightly more mysterious KK, Akito’s spectral partner. Akito was one of the many victims of the supernatural fog that shrouded Tokyo but KK, being a specter, chose his body as a vessel to discover that Akito’s soul was still within his body.

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This is when the game’s supernatural enemies, known as Visitors, appear and present the player Ghostwire: Tokyothis is the fight. Thanks to KK’s special abilities, Akito can summon and use elemental energy in a way that blends naruto‘s jutsu hand-signs with the powers and mechanics of BioShockvaried set of vigors and plasmids. Thanks to KK, Akito has access to wind, water, and fire abilities, alongside a spiritually charged bow and a handful of other traversal abilities useful for getting around the titular city’s grand reenactment. game, Tokyo.



Empty Tokyo square littered with clothes and umbrellas

ghost yarnThe recreation of Tokyo is simply awe-inspiring. The city is huge and highly detailed, including real-life restricted areas that are currently home to urban legends about strange disappearances and mysterious spirits. This open world uses a variant of the Fog of War mechanic where the map is not only obscured by fog, but it will actively damage the player if they don’t clear the Tori Gate of a nearby area.

Unlike other Ubisoft-style open-world towers, the Tori Gates feel more vindicated in their existence due to Japan’s spiritual traditions. Tori Gates acts as a boundary between the spiritual and physical realms; thus, cleaning the doors in Ghostwire: Tokyo seals this boundary and removes the spiritual fog from the physical world. Unfortunately, the events of the story leave the physical world feeling empty and while there are a good number of side missions, it ultimately makes the world feel busy rather than alive.


Visitors are by far the most dynamic part of ghost yarn‘s Tokyo, as they roam the streets in groups and always make a statement no matter how many times the player has encountered them. Visitors belong to a class of Japanese spirits known as Yokai, who are known to be more aggressive or devious – similar to the lesser demons of Judaic religions. Some of these visitors stood out to gamers as potential references to “creepypasta” horror story characters, with the most prevalent being the game’s Umbrella Man, who bears a striking resemblance to Slender Man. In reality, each of these Yokai are personifications of the negative emotions people felt once they died or were swept away by the fog.



The main theme of Ghostwire: Tokyo is the connection, which is mainly represented by the titular wires. Whenever Akito is about to defeat an enemy, there is a moment when the enemy’s core is exposed and Akito can finish him off by tearing it apart with his thread ability. In Screen Rant’s recent interview with the Ghostwire: Tokyoby director Kenji Kimura and producer Masato Kimura, they stated that this mechanism is an act of connecting with these negative emotions and, in a way, removing them from the minds.

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It’s a theme that becomes increasingly complex as the story progresses, both in combat and in quiet moments. The relationship between Akito and KK is a great example of this, as the two initially clash but eventually get to know each other more intimately. It’s a relationship that is brilliantly designed and delivered by Tango Gameworks, as the player hardly notices it happening. These moments happen multiple times throughout the game, and they’re handled beautifully each time.


Of each digit in Ghostwire: Tokyo, the most memorable of which is the skull-faced villain, Hannya. The “skull face” is actually a Hannya mask, which is used in a style of Japanese theater called Noh. The mask itself is representative of a specific type of spirit and is designed to express a wide variety of emotions based solely on lighting and head position. While Hannya’s character is a bit shallow and undercooked, her presence and impact are anything but. His mask, character design, demeanor, and displays of power are more than enough to make him a memorable and intimidating foe, which also extends to his close circle of powerful individuals.


Hannya comes closer and looks at the camera

The three figures that follow Hannya serve as Ghostwire: Tokyothe main bosses. They serve as a wonderful test of player ability and while challenging, none are particularly difficult. Rather than trying to grind the reader to dust like Ring of Elden‘s Margit and Radahn, these bosses test the player’s quick-wittedness and ability to synergize their abilities. Defeating them instills a sense of power and progression into Akito’s character and inspires the player to move on to the next boss.

The fight itself is a mixed bag and has a few issues that likely stem from Ghostwire: Tokyo being the studio’s first action-adventure title. The main issue is camera control and aiming, both of which feel slow and jerky. Although the player adapts to this and the aim assist greatly helps once understood, it puts a slight blemish on what is otherwise an enjoyable, unique and impactful combat system that is a joy to use thanks to the DualSense. Each elemental ability serves a specific purpose, where wind is the fast-firing medium DPS attack, water is the low-damage crowd control weapon, and fire is the powerful DPS attack with a wide blast radius .

Globally, Ghostwire: Tokyo has a unique combat system, a fantastical narrative, and a recreation of its titular city that’s complex and immersive, even if it feels a bit empty at times. For those looking to binge on the main narrative, it only takes four hours to complete the game’s five chapters – however, the side missions are well-written and players are strongly encouraged to work through them for additional unlocks such as outfits and ability upgrades. . Ghostwire: Tokyo exceeds expectations and for anyone who is even a little curious about this game, it is well worth the time and money.


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Ghostwire Tokyo is available March 25 for PlayStation 5. Screen Rant received a PS5 digital download code for the purposes of this review.

Our assessment:

4.5 out of 5 (A must)

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